Using the HEAT Bridge
Browsing, uploading, collecting, and importing animations via the HEAT Bridge.
Last updated
Browsing, uploading, collecting, and importing animations via the HEAT Bridge.
Last updated
Upon starting HEAT Bridge click the 'Sign In' button () in the upper right hand corner of the screen and enter your login information.
At this point you will be seeing the same interface that you would on our Web UI. You are able to explore animations, create collections, and even upload animations for use with our plugins from the bridge. You can find an in depth explanation on these features on the Explore Animations page of this guide.
The bottom bar of the HEAT Bridge is the real utility of the program.
In the lower left hand corner you will see the connection indicator.
To the right of the connection indicator you will see the 'Plugin Selection Drop Down'.
With this drop down you will select which 3D program you are sending animations to. You can even have all three programs open and send animations to each one depending on which you have selected. There are three easy steps for importing animations:
Select an animation to import.
Choose which 3D program you would like to import the animation into.
When importing to blender you will see three icons next to the import button. These are different import options:
Next we will talk about how to implement our animations within each plugin that the HEAT Bridge interacts with. Feel free to navigate directly to your 3D program of choice below:
- Connected, HEAT Bridge is ready to import animations from the marketplace.
- Disconnected. Please try restarting the HEAT Bridge and logging back in.
Click the 'Import' () button.
- 'Export to Selected' - this will apply the animation to a selected HEAT armature already in your Blender project.
- 'Export to New T69H Model' - this will import a fresh mesh and armature of our proprietary avatar, T69H, into your blender scene with the chosen animation applied to it.
- 'Export to New T69H Armature Only' - this, like the option previous, will import the animation applied to a new T69H avatar, but without the mesh.