⬆️Upload a Movement

Uploading your own movements and animation to HEAT for use within our plug-ins.

With HEAT you can upload your own movements from a variety of motion capture profiles to be easily imported into your preferred 3D program using HEAT plugins.

SELECTING AND UPLOADING YOUR MOVEMENT FILE

  • From anywhere on the HEAT platform click the 'Create' button () in the left hand sidebar.

  • You will now see the HEAT upload portal:

Movement upload portal
  • First locate your desired movement file(s) to upload to HEAT. At this time HEAT accepts GLTF, GLB, FBX, and, of course, HEAT files. You can either drag and drop your animation onto the upload portal or click 'or choose files to upload' and select your movement that way.

  • We have many motion profiles built into HEAT, and a system built to automatically recognize that bone naming convention from your capture program of choice. You can hit the drop-down to select the motion profile of your movement, but we recommend just leaving it on 'Auto-Retarget' and let HEAT do the work for you.

  • Upon dropping or choosing your animation file HEAT will process and retarget your movement and forward you to our upload viewer where you can name your animation and give it a description and tags. You can also Edit your movement from this page by clicking the 'EDIT' button ( ).

HEAT upload viewer

BATCH UPLOADER

  • You can now upload more than one movement at a time by simply selecting more than one movement in the file explorer or by drag and dropping more than one selected movement into the upload portal

  • The batch uploader will automatically process each file individually and you are able to add the name, description, price, and tags while you wait for processing to complete.

Batch uploader

EDITING YOUR MOVEMENT

HEAT movement editor
  • Click on the 'EDIT' button () in the upload viewer before saving your animation to navigate to the movement editor.

  • On the editing page you will now see your movement in the 3D viewport. Here we are able to view the animation and make alterations to optimize it before finalizing the upload to HEAT.

  • Starting at the top left corner of the page you will see the 'Bone Map'. If you used the auto-retarget option in the upload step you will see the motion profile that HEAT recognized in your bone map. If for some reason it is incorrect you can use the drop down here to select the correct bone map.

  • Below the Bone Map selection drop down you will find the bone adjustment sliders. These are very helpful in tweaking and perfecting your animations to look good on a new character.

HEAT bone adjustment sliders
  • The different sliders are as follows:

    1. SHOULDERS - This slider raises and lowers the shoulders of your character in a lateral direction.

    2. ELBOWS - This slider straightens or bends arms of your character at the elbow.

    3. Y OFFSET - This slider raises and lowers your entire character along the Y (up and down) axis. This is very useful if your animation is coming slightly below or above the grid lines of the floor.

    4. SPEED - This slider changes the playback speed of your animation. Using this slider you can make your animation go slo-mo or hyperspeed.

  • Below the bone adjustment sliders you will find the rotation and position adjustment buttons.

Rotation and position adjustment buttons
  • These adjustments are as follows:

    1. ROTATION - Here you can rotate your entire model on along the chosen axis by 90 degrees in either direction. This is very helpful as sometimes when retargeting your character will come in flipped or in a position that you don't expect. HEAT attempts to account for this but there are times where certain motion profiles come in incorrectly. These buttons are a quick fix so that you can get your character standing up and facing the direction that you expect.

    2. POSITION - This button quickly recenters the hip bone position directly over the origin of the root bone, in the case that your animation is not coming in centered.

  • Along the bottom of the page you will see that last set of options, as well as the timeline controller:

    1. DOWNLOAD - This will download the .HEAT file of the animation you are uploading.

    2. TRASH CAN - This will delete your current upload and take you back to the Library page.

    3. TIMELINE - Here you will the timeline of the animation to be uploaded, alone with a play/pause button. The numbers below the timeline in the center are the frames of the animation on the left and the time of the animation on the right.

      HEAT animation timeline
    4. SAVE - This button will take you to the final page of the upload process, the 'Details' page.

  • Once you have your animation looking just how you want it to in the editor page click the 'Save' button () in the lower right hand corner. HEAT will now compile your animation and generate an animated GIF of the animation for the marketplace viewport. Once this process is complete you will be redirected to the 'Details' page where you can finalize the upload of your animation.

Your movement is now privately uploaded to HEAT! Coming soon you will be able to apply to become a creator and have the option to make your animations public and even monetize them. Please click here to submit to our running list of creators. For further information on how to use our plugins to utilize your movements in your favorite 3D programs please follow the links below.

Next we will quickly cover some best practices to optimize your animations for a seamless upload.

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